Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Flash

Pages: [1] 2 3
1
Staff Team / Re: [OFFICAL] - Staff Team
« on: July 16, 2012, 09:49:18 pm »
Updated-

2
Everything And Nothing / Re: online timing !!!!!!!!
« on: July 16, 2012, 09:44:04 pm »
warning someone without having any **** server? having admins without ****  having server , asking for the more gamemod is **** damn? You're from India & you can't run **** server, don't get those words as swear & just tell us the final word for the server!

YES OR NO?

3
Staff Apply / Re: Vinnie Staff apply
« on: July 10, 2012, 12:35:11 pm »
Admin application Denied, You will have to apply for beta testers before applying for admin.

Apply for Beta, we'll see how you work out and then you may apply for admin.

4
Staff Apply / Re: Accepted
« on: July 10, 2012, 11:08:41 am »
what the **** are you doing? where the hell is my application?

5
Everything And Nothing / Re: Songs.
« on: July 08, 2012, 04:49:51 pm »
Awesome^_^

6
Everything And Nothing / Re: New Admin Evil_killer
« on: July 08, 2012, 04:48:56 pm »
Hai, I didn't know you Welcome.

& Please Kindly tell me your country name & flag so i could add you to the administrator staff list.

Thank you in advance!

7
Staff Apply / MOVED: New Admin Evil_killer
« on: July 08, 2012, 04:47:42 pm »

8
Suggestions / Re: Admin System Suggestion
« on: July 08, 2012, 04:45:44 pm »
Srsly, this is the end of day? when the server is being hosted?

9
Suggestions / Re: Admin System Suggestion
« on: July 08, 2012, 03:28:21 pm »
Man tell us how many days to go when server hosts?

today :D
after how many hours?

10
Suggestions / Re: Admin System Suggestion
« on: July 07, 2012, 07:51:31 pm »
OMG LET US KNOW WHEN THE **** SERVER IS BEING HOSTED? ARE YOU KIDDING US OR WHAT?
tomorrow or day after tomorrow, i promise
You PM'ed that to me a week ago, "Tomorrow or day after tomorrow" wtf is this?

11
Suggestions / Re: Admin System Suggestion
« on: July 07, 2012, 07:27:38 pm »
OMG LET US KNOW WHEN THE **** SERVER IS BEING HOSTED? ARE YOU KIDDING US OR WHAT?

12
Everything And Nothing / Re: Songs.
« on: July 07, 2012, 07:26:09 pm »
I wounder how many peoples are mad at **** JB, he acts like kid being smashing ass's and getting gay rid, dosen't mean you're the one of them, stop posting JB's song I don't really like his **** ass!

13
Everything And Nothing / Re: Known languages
« on: July 07, 2012, 07:25:44 pm »
List the languages you know
Like I know 13 languages

1.English
2.Hindi
3.Punjabi
4.French
5.Sindhi
6.Siraiki
7:Pashto
8:Birohi.
9:Balochi.
10:Makurani Balochi.
11: Kashmiri.
12:Albanian.

and a little bit dutch


14
Suggestions / Re: Admin System Suggestion
« on: July 06, 2012, 03:53:33 pm »
I'll PM you the download link. just tell me when the server's gonna start..

15
Suggestions / Re: Admin System Suggestion
« on: July 06, 2012, 04:43:36 am »
Greatz +1, but i think you should add more commands.. I think this should help I've made this script by myself.

Code: [Select]

stock ZombieTeam(playerid)
{
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid,0);
GivePlayerWeapon(playerid,WEAPON1_ZOMBIE,9999);
SetPlayerColor(playerid,COLOR_ZOMBIE);
SetPlayerTeam(playerid,1);
SetPlayerHealth(playerid,300);
TogglePlayerControllable(playerid,1);
SetPlayerSkin(playerid,162);
(2933,1937.17272949,996.29675293,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (3)
    CreateObject(2933,1937.18872070,1001.72167969,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (4)
    CreateObject(1685,1941.93640137,1006.22961426,52.48874664,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
    CreateObject(1685,1964.02294922,1004.31994629,51.38806915,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
    CreateObject(1685,1958.79309082,1001.78625488,51.38971710,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
    CreateObject(1685,1960.89746094,999.03747559,51.39118958,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
    CreateObject(1685,1972.31018066,999.30371094,51.39058304,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
    CreateObject(4241,-2682.03710938,1881.34191895,60.82984161,270.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (5)
    CreateObject(4241,-2683.10644531,1510.32702637,58.02987671,86.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (6)
    CreateObject(4241,-2661.76855469,1615.18554688,72.58889771,85.99548340,179.99450684,89.99447632); //object(sbsbed4law2) (8)
    CreateObject(4241,-2663.02636719,1730.77587891,85.92143250,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (9)
    CreateObject(4241,-2662.92016602,1887.31054688,90.42954254,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (10)
    CreateObject(4241,-2701.26977539,1839.33020020,91.06814575,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (11)
    CreateObject(4241,-2699.55078125,1953.21936035,62.47218323,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (12)
    CreateObject(4241,-2702.56420898,1672.72888184,62.83640671,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (13)
    CreateObject(4241,-2701.25439453,1517.82226562,63.78773880,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (14)
    CreateObject(4241,-2661.97656250,1487.55822754,68.29467773,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (16)
    CreateObject(9819,-2686.74096680,1514.74206543,59.54676819,0.00000000,0.00000000,264.00000000); //object(shpbridge_sfw02) (1)
    CreateObject(9819,-2693.78540039,1516.26184082,59.53871918,0.00000000,0.00000000,247.99597168); //object(shpbridge_sfw02) (2)
    CreateObject(9819,-2679.50634766,1514.58068848,60.09472275,0.00000000,0.00000000,261.99523926); //object(shpbridge_sfw02) (3)
    CreateObject(9819,-2672.39501953,1514.07226562,59.84434509,0.00000000,0.00000000,267.99096680); //object(shpbridge_sfw02) (4)
    CreateObject(9819,-2667.22924805,1517.44250488,60.26250458,0.00000000,0.00000000,313.98950195); //object(shpbridge_sfw02) (5)
    CreateObject(9822,-2697.57324219,1523.68603516,59.99725723,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (1)
    CreateObject(9822,-2699.07763672,1523.73522949,60.00065231,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (2)
    CreateObject(9822,-2696.04321289,1523.86840820,60.00984573,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (3)
    CreateObject(11495,-2677.91137695,1533.56616211,60.55148315,26.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (1)
    CreateObject(11495,-2677.77636719,1554.36560059,65.50164795,0.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (3)
    CreateObject(3406,-2675.10009766,1567.37170410,63.93392944,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1)
    CreateObject(3578,-2674.86694336,1568.94299316,66.79008484,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
    CreateObject(3620,-2695.61010742,1570.70654297,75.29788971,0.00000000,0.00000000,96.00000000); //object(redockrane_las) (1)
    CreateObject(3620,-2664.95166016,1569.61791992,74.97058868,0.00000000,0.00000000,265.99853516); //object(redockrane_las) (2)
    CreateObject(935,-2691.02661133,1576.76477051,62.70847321,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
    CreateObject(935,-2693.98803711,1574.99816895,62.61214447,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
    CreateObject(935,-2690.41650391,1574.38830566,62.57122040,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
    CreateObject(935,-2685.65209961,1580.69128418,62.88769531,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
    CreateObject(935,-2687.96166992,1579.19665527,62.82727051,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5)
    CreateObject(935,-2694.75415039,1584.35083008,63.09857941,0.00000000,0.00000000,0.00000000); //object(cj_drum) (6)
    CreateObject(5244,-2680.51806641,1640.50524902,67.79647827,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (2)
    CreateObject(3378,-2666.97412109,1672.85168457,67.22801208,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (4)
    CreateObject(3378,-2667.02001953,1659.95605469,67.12437439,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (5)
    CreateObject(3378,-2666.99902344,1685.43359375,67.54154968,20.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (6)
    CreateObject(3378,-2666.95971680,1701.18237305,73.35903931,19.99511719,0.00000000,0.00000000); //object(ce_beerpile01) (7)
    CreateObject(2933,-2665.44531250,1694.35168457,73.00173187,0.00000000,0.00000000,0.00000000); //object(pol_comp_gate) (5)
    CreateObject(925,-2697.71704102,1671.01147461,67.32144165,0.00000000,0.00000000,90.00000000); //object(rack2) (1)
    Cre
    CreateObject(7522,-122.68084717,-18.72524452,6.63319588,0.00000000,0.00000000,340.00000000); //object(vgnhsegate1) (1)
    CreateObject(8483,-116.20974731,40.42280579,8.49851418,0.00000000,0.00000000,326.00000000); //object(pirateland02_lvs) (1)
    CreateObject(1225,-69.97532654,-25.86248779,3.73559809,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
    CreateObject(3374,-72.17795563,-34.78372574,3.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
    CreateObject(3374,-70.20764160,-33.47321320,6.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
    CreateObject(3374,-68.24372864,-36.15940857,9.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
    CreateObject(3374,-66.95790863,-34.18552780,12.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
    CreateObject(3425,-84.40255737,-15.81207275,13.55233955,0.00000000,0.00000000,310.00000000); //object(nt_windmill) (1)
    CreateObject(3426,-85.98085022,-88.66245270,1.44717193,0.00000000,0.00000000,80.00000000); //object(nt_noddonkbase) (1)
    CreateObject(3586,-73.20288849,-12.18311691,6.44406700,0.00000000,0.00000000,54.00000000); //object(escl_la) (1)
    CreateObject(7073,-101.73693085,-7.41064453,12.28373718,1.11822510,56.01617432,208.34172058); //object(vegascowboy1) (1)
    CreateObject(4241,-1713.02490234,1350.70898438,6.19415474,86.00000000,0.00000000,134.00000000); //object(sbsbed4law2) (17)
    CreateObject(4241,-1650.95495605,1351.05749512,12.79430389,85.99548340,0.00000000,223.99475098); //object(sbsbed4law2) (18)
    CreateObject(4241,-1705.60180664,1387.91479492,8.60105896,85.99548340,0.00000000,43.99475098); //object(sbsbed4law2) (19)
    CreateObject(4241,-1620.05249023,1417.40478516,10.90903091,85.99548340,0.00000000,283.98925781); //object(sbsbed4law2) (20)
    CreateObject(4241,-1650.11145020,1436.92651367,3.44853115,85.99548340,0.00000000,343.98559570); //object(sbsbed4law2) (21)
.00000000,-3.43774677); //
CreateObject
    return 1;
}


Don't give it OUt This is Only My Zombie Mission + This isn't a full Gamemod, This is just a suggestion ( sample ) I got full GameMod.

Pages: [1] 2 3