Author Topic: Admin System Suggestion  (Read 283 times)

Offline Cassy_

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Admin System Suggestion
« on: July 05, 2012, 08:32:36 pm »
Hello Guys!!

I am making my server and sorry i will get late for releasing the server but it will be done when server admin system will get completed and then i will release my server as soon as i can. Here are the commands listed which are currently in my admin system. Please suggest related posts about the admin system and what should be there in my admin system.

Current Admin Commands:
Admin Level(1) :-
/Mute, /Unmute, /Duty (Switching admin duty on/off), /God, Ip, /Ban, /Unban,
/Kick, /Freeze, /Unfreeze, /Goto, /Get, /Akill, /Move, /Jail, /Unjail, /Warn, /Info,
/Setweather, /Settime, /Setskin, /Aweaps, /Clearchat.

Admin Level(2) :-
/Makehuman, /Makezombie, /Givexp, /Giveweap, /Setint, /Setvw, /Spawn, Setallweather,
/Setalltime, /Muteall, /Unmuteall, /Force, /Sethealth, /Setarmor, /Ann, /Ann2, /Setteam,
/Setclass.

Admin Level(3) :-
/Setxp, /Setkills, /Setdeaths, /Giveallxp, /Setallskin, /Setallteam, /getall, /Gethumans,
/Getzombies, /Giveteamxp, /Spawnall, /Enableevac, /Disableevac.

Admin Level(4) :-
/Stoptime (Stops the game time, map not changes), /Starttime, /Obj, /Acp


-Type, '!' <Text> for admin chat.
-Press 'ANALOG_UP' key for admin general commands.
-Press 'TAB' and Click on players name to control him/her with dialog.
-/Rcp for RCON admin control panel.

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Offline Flash

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Re: Admin System Suggestion
« Reply #1 on: July 06, 2012, 04:43:36 am »
Greatz +1, but i think you should add more commands.. I think this should help I've made this script by myself.

Code: [Select]

stock ZombieTeam(playerid)
{
ResetPlayerWeapons(playerid);
SetPlayerArmour(playerid,0);
GivePlayerWeapon(playerid,WEAPON1_ZOMBIE,9999);
SetPlayerColor(playerid,COLOR_ZOMBIE);
SetPlayerTeam(playerid,1);
SetPlayerHealth(playerid,300);
TogglePlayerControllable(playerid,1);
SetPlayerSkin(playerid,162);
(2933,1937.17272949,996.29675293,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (3)
    CreateObject(2933,1937.18872070,1001.72167969,53.45436096,0.00000000,0.00000000,90.00000000); //object(pol_comp_gate) (4)
    CreateObject(1685,1941.93640137,1006.22961426,52.48874664,0.00000000,0.00000000,0.00000000); //object(blockpallet) (1)
    CreateObject(1685,1964.02294922,1004.31994629,51.38806915,0.00000000,0.00000000,0.00000000); //object(blockpallet) (2)
    CreateObject(1685,1958.79309082,1001.78625488,51.38971710,0.00000000,0.00000000,0.00000000); //object(blockpallet) (3)
    CreateObject(1685,1960.89746094,999.03747559,51.39118958,0.00000000,0.00000000,0.00000000); //object(blockpallet) (4)
    CreateObject(1685,1972.31018066,999.30371094,51.39058304,0.00000000,0.00000000,0.00000000); //object(blockpallet) (5)
    CreateObject(4241,-2682.03710938,1881.34191895,60.82984161,270.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (5)
    CreateObject(4241,-2683.10644531,1510.32702637,58.02987671,86.00000000,180.00000000,180.00000000); //object(sbsbed4law2) (6)
    CreateObject(4241,-2661.76855469,1615.18554688,72.58889771,85.99548340,179.99450684,89.99447632); //object(sbsbed4law2) (8)
    CreateObject(4241,-2663.02636719,1730.77587891,85.92143250,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (9)
    CreateObject(4241,-2662.92016602,1887.31054688,90.42954254,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (10)
    CreateObject(4241,-2701.26977539,1839.33020020,91.06814575,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (11)
    CreateObject(4241,-2699.55078125,1953.21936035,62.47218323,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (12)
    CreateObject(4241,-2702.56420898,1672.72888184,62.83640671,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (13)
    CreateObject(4241,-2701.25439453,1517.82226562,63.78773880,85.99548340,179.99450684,269.98901367); //object(sbsbed4law2) (14)
    CreateObject(4241,-2661.97656250,1487.55822754,68.29467773,85.99548340,179.99450684,89.98901367); //object(sbsbed4law2) (16)
    CreateObject(9819,-2686.74096680,1514.74206543,59.54676819,0.00000000,0.00000000,264.00000000); //object(shpbridge_sfw02) (1)
    CreateObject(9819,-2693.78540039,1516.26184082,59.53871918,0.00000000,0.00000000,247.99597168); //object(shpbridge_sfw02) (2)
    CreateObject(9819,-2679.50634766,1514.58068848,60.09472275,0.00000000,0.00000000,261.99523926); //object(shpbridge_sfw02) (3)
    CreateObject(9819,-2672.39501953,1514.07226562,59.84434509,0.00000000,0.00000000,267.99096680); //object(shpbridge_sfw02) (4)
    CreateObject(9819,-2667.22924805,1517.44250488,60.26250458,0.00000000,0.00000000,313.98950195); //object(shpbridge_sfw02) (5)
    CreateObject(9822,-2697.57324219,1523.68603516,59.99725723,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (1)
    CreateObject(9822,-2699.07763672,1523.73522949,60.00065231,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (2)
    CreateObject(9822,-2696.04321289,1523.86840820,60.00984573,0.00000000,0.00000000,0.00000000); //object(shpbridge_sfw08) (3)
    CreateObject(11495,-2677.91137695,1533.56616211,60.55148315,26.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (1)
    CreateObject(11495,-2677.77636719,1554.36560059,65.50164795,0.00000000,0.00000000,0.00000000); //object(des_ranchjetty) (3)
    CreateObject(3406,-2675.10009766,1567.37170410,63.93392944,0.00000000,0.00000000,0.00000000); //object(cxref_woodjetty) (1)
    CreateObject(3578,-2674.86694336,1568.94299316,66.79008484,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
    CreateObject(3620,-2695.61010742,1570.70654297,75.29788971,0.00000000,0.00000000,96.00000000); //object(redockrane_las) (1)
    CreateObject(3620,-2664.95166016,1569.61791992,74.97058868,0.00000000,0.00000000,265.99853516); //object(redockrane_las) (2)
    CreateObject(935,-2691.02661133,1576.76477051,62.70847321,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
    CreateObject(935,-2693.98803711,1574.99816895,62.61214447,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
    CreateObject(935,-2690.41650391,1574.38830566,62.57122040,0.00000000,0.00000000,0.00000000); //object(cj_drum) (3)
    CreateObject(935,-2685.65209961,1580.69128418,62.88769531,0.00000000,0.00000000,0.00000000); //object(cj_drum) (4)
    CreateObject(935,-2687.96166992,1579.19665527,62.82727051,0.00000000,0.00000000,0.00000000); //object(cj_drum) (5)
    CreateObject(935,-2694.75415039,1584.35083008,63.09857941,0.00000000,0.00000000,0.00000000); //object(cj_drum) (6)
    CreateObject(5244,-2680.51806641,1640.50524902,67.79647827,0.00000000,0.00000000,0.00000000); //object(lasntrk1im03) (2)
    CreateObject(3378,-2666.97412109,1672.85168457,67.22801208,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (4)
    CreateObject(3378,-2667.02001953,1659.95605469,67.12437439,0.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (5)
    CreateObject(3378,-2666.99902344,1685.43359375,67.54154968,20.00000000,0.00000000,0.00000000); //object(ce_beerpile01) (6)
    CreateObject(3378,-2666.95971680,1701.18237305,73.35903931,19.99511719,0.00000000,0.00000000); //object(ce_beerpile01) (7)
    CreateObject(2933,-2665.44531250,1694.35168457,73.00173187,0.00000000,0.00000000,0.00000000); //object(pol_comp_gate) (5)
    CreateObject(925,-2697.71704102,1671.01147461,67.32144165,0.00000000,0.00000000,90.00000000); //object(rack2) (1)
    Cre
    CreateObject(7522,-122.68084717,-18.72524452,6.63319588,0.00000000,0.00000000,340.00000000); //object(vgnhsegate1) (1)
    CreateObject(8483,-116.20974731,40.42280579,8.49851418,0.00000000,0.00000000,326.00000000); //object(pirateland02_lvs) (1)
    CreateObject(1225,-69.97532654,-25.86248779,3.73559809,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
    CreateObject(3374,-72.17795563,-34.78372574,3.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
    CreateObject(3374,-70.20764160,-33.47321320,6.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
    CreateObject(3374,-68.24372864,-36.15940857,9.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
    CreateObject(3374,-66.95790863,-34.18552780,12.61116409,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
    CreateObject(3425,-84.40255737,-15.81207275,13.55233955,0.00000000,0.00000000,310.00000000); //object(nt_windmill) (1)
    CreateObject(3426,-85.98085022,-88.66245270,1.44717193,0.00000000,0.00000000,80.00000000); //object(nt_noddonkbase) (1)
    CreateObject(3586,-73.20288849,-12.18311691,6.44406700,0.00000000,0.00000000,54.00000000); //object(escl_la) (1)
    CreateObject(7073,-101.73693085,-7.41064453,12.28373718,1.11822510,56.01617432,208.34172058); //object(vegascowboy1) (1)
    CreateObject(4241,-1713.02490234,1350.70898438,6.19415474,86.00000000,0.00000000,134.00000000); //object(sbsbed4law2) (17)
    CreateObject(4241,-1650.95495605,1351.05749512,12.79430389,85.99548340,0.00000000,223.99475098); //object(sbsbed4law2) (18)
    CreateObject(4241,-1705.60180664,1387.91479492,8.60105896,85.99548340,0.00000000,43.99475098); //object(sbsbed4law2) (19)
    CreateObject(4241,-1620.05249023,1417.40478516,10.90903091,85.99548340,0.00000000,283.98925781); //object(sbsbed4law2) (20)
    CreateObject(4241,-1650.11145020,1436.92651367,3.44853115,85.99548340,0.00000000,343.98559570); //object(sbsbed4law2) (21)
.00000000,-3.43774677); //
CreateObject
    return 1;
}


Don't give it OUt This is Only My Zombie Mission + This isn't a full Gamemod, This is just a suggestion ( sample ) I got full GameMod.

Offline Cassy_

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Re: Admin System Suggestion
« Reply #2 on: July 06, 2012, 10:05:35 am »
Dude, its an incomplete script, please give total information about it and tell me that is it a map / team suggestion. If its a  map then u should post it on the Map Suggestions board.
And especially don't post download link or script code here, you should PM me the stuff, just explain the suggestion u given.

Offline Flash

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Re: Admin System Suggestion
« Reply #3 on: July 06, 2012, 03:53:33 pm »
I'll PM you the download link. just tell me when the server's gonna start..

Offline Angel

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Re: Admin System Suggestion
« Reply #4 on: July 07, 2012, 01:08:16 pm »
New cmand admins
/askin for admin skin

Offline Cassy_

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Re: Admin System Suggestion
« Reply #5 on: July 07, 2012, 02:50:06 pm »

ok i will add /askin

Offline Flash

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Re: Admin System Suggestion
« Reply #6 on: July 07, 2012, 07:27:38 pm »
OMG LET US KNOW WHEN THE **** SERVER IS BEING HOSTED? ARE YOU KIDDING US OR WHAT?

Offline Cassy_

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Re: Admin System Suggestion
« Reply #7 on: July 07, 2012, 07:29:25 pm »
OMG LET US KNOW WHEN THE **** SERVER IS BEING HOSTED? ARE YOU KIDDING US OR WHAT?
tomorrow or day after tomorrow, i promise

Offline Flash

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Re: Admin System Suggestion
« Reply #8 on: July 07, 2012, 07:51:31 pm »
OMG LET US KNOW WHEN THE **** SERVER IS BEING HOSTED? ARE YOU KIDDING US OR WHAT?
tomorrow or day after tomorrow, i promise
You PM'ed that to me a week ago, "Tomorrow or day after tomorrow" wtf is this?

Offline Cassy_

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Re: Admin System Suggestion
« Reply #9 on: July 07, 2012, 08:01:44 pm »
sorry about that

Offline Buddeh

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Re: Admin System Suggestion
« Reply #10 on: July 07, 2012, 09:55:51 pm »
Man tell us how many days to go when server hosts?

Offline Cassy_

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Re: Admin System Suggestion
« Reply #11 on: July 08, 2012, 10:31:51 am »
Man tell us how many days to go when server hosts?

today :D

Offline Buddeh

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Re: Admin System Suggestion
« Reply #12 on: July 08, 2012, 11:28:05 am »
Man tell us how many days to go when server hosts?

today :D
Ok we will Wait!

Offline Flash

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Re: Admin System Suggestion
« Reply #13 on: July 08, 2012, 03:28:21 pm »
Man tell us how many days to go when server hosts?

today :D
after how many hours?

Offline Buddeh

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